AI Insights · Timothy · June 2022
Top 5 Crime Games on Android in Romania Q2 2022
Discover the performance trends of the top 5 crime games on Android in Romania during Q2 2022, including data on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 crime games on the Android platform in Romania saw varying trends in downloads, revenue, and active users. Here’s a detailed look at how each app performed, based on Sensor Tower data.
The Grand Mafia
The Grand Mafia experienced a steady increase in weekly revenue, peaking at approximately $4.7K in the final week of May. Weekly downloads showed a downward trend, starting at about 2K in early April and dropping to around 1.1K by the end of June. Weekly active users saw a gradual decline from around 12K at the beginning of the quarter to roughly 9.7K by the end of June.
Mafia City
Mafia City had a steady weekly revenue, reaching around $4.2K in early April before gradually declining to about $2.4K by the end of June. Downloads were relatively stable in early April at approximately 1.2K but decreased to around 570 by the end of June. Active users followed a similar pattern, starting at roughly 5K and ending the quarter at about 3K.
June's Journey: Hidden Objects
June's Journey: Hidden Objects saw fluctuating revenue, peaking at about $3.7K in early May and ending the quarter at approximately $3K. Weekly downloads were relatively stable, ranging from around 1K to 1.3K. The game maintained a consistent number of active users, hovering between 11K and 12K throughout the quarter.
Manor Matters
Manor Matters experienced modest weekly revenue, peaking at around $819 in mid-April and ending the quarter at about $422. Downloads were stable, ranging from approximately 300 to 450 per week. Active users remained consistent, fluctuating between 14K and 17K during the quarter.
Critical Ops: Multiplayer FPS
Critical Ops: Multiplayer FPS had a peak revenue of around $706 in mid-April, with a notable decline to about $214 by the end of June. Downloads saw a downward trend from around 1.9K in early April to about 1.6K by the end of June. The game maintained a steady number of active users, starting at roughly 16K and ending the quarter at about 13.5K.
For more detailed insights and data, visit Sensor Tower.